Educative purpose: Harvesting the great learnification cascade

One of the most exciting promises of the development of collaborative monitoring and citizen science is its educative potential for the preparation of future generations as sustainable custodians and stewards of the land.
Starting from a young age, the children, involved in a collaborative effort in the role of scouts, would play a very serious discovery game of hide-and-seek with nature, around their city and in parks around their schools. We aim to nourish a wealth of comprehension and understanding of the world around them that would be driven by curiosity and exploration, and fed by the knowledge of their peers and elders.

To make it all work, we need an informatic infrastructure that can support an infinite game with continuous evolution of its players over the course of their lives but also with modulable objectives. This game has to be naturally integrated within life’s cycles and rituals, incorporating celebration and community gatherings. Evaluation of each player’s contribution would be assessed by the community and teachers, with a system incorporating both fixed objectives AND more open propositions.

Learnification is a term coined by Gert Biesta to describe the shift from “teaching” to “learning” in education. Teaching is meant to pass a predetermined curriculum to the youth that is passed on by the adult. Learnification is more focussed on facilitating the discovery by the learners, who will supposedly acquire the skills necessary to get the things they want to do by themselves.

During their participation in Waterlution’s 2017 Water Innovation Lab in India, WeTest cofounders explored Shistankar and Manish Jain’s unlearning university. This experience was the culmination of a series of reflections on the dangerousness of our formated education system developped by colonial-mindsed institutions  that undermines our society’s creativity and ability to adapt our purpose in life to the need we percieve around us. We believe that gamified collaborative science processes are the best way to awaken curiosity and openness to the world around us; it’s a way to lift the nose up from the books and smartphone screens, and awaken a fascination with the stories and science behind everything around us.
The gamification structure could very well be inspired from Habitica which is an amazing example of how we can incorporate fictional objectives in order to accomplish real things in life.

Another example that is already integrated in virtual reality is Agents of discovery; This incorporates virtual reality missions in museums, parks, etc.

More on that later!

We developped a little visionnary video to see how this development in virtual reality could unfold!

 

 

 

 

 

 

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